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1. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
I like the idea of ship crews but the effects should be based off YOUR skills rather then adding skill points. Since the crew takes pressure off of your tasks and thus lets you focus on the shooting. So your 2% bonus may count as a 3% bonus or som...
- by David Lowell - at 2011.01.14 22:37:00
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2. planet rotation - in Player Features and Ideas Discussion [original thread]
I believe this is more of an issue with priority of system resources then anything. CCP would like less lag/shiner graphics/whatever over spinning planets. Though it would be awesome if they planets rotated AND orbited the star. ---------------- D...
- by David Lowell - at 2011.01.14 18:49:00
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3. So about blob warfare - in Jita Park Speakers Corner [original thread]
Edited by: David Lowell on 21/12/2010 02:12:43 Originally by: Vmir Gallahasen So what happens when everybody's given in to the blob? Let's put this into real-life terms like you did: what if the US army all attacked berlin, but the br...
- by David Lowell - at 2010.12.21 02:12:00
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4. System radio stations? - in Player Features and Ideas Discussion [original thread]
Edited by: David Lowell on 21/12/2010 01:29:37 what about copyright regulations? I mean if I am listening to Aerosmith via the in game jukebox its no different then me using itunes and alt-tabing. Can a lawyer please step forward? But gener...
- by David Lowell - at 2010.12.21 01:29:00
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5. The Resurrection: The Dead Horse pos thread Comes back to LIFE!! - in Assembly Hall [original thread]
---------------- Don't worry I'm sure this will work...
- by David Lowell - at 2010.12.21 01:24:00
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6. So about blob warfare - in Jita Park Speakers Corner [original thread]
On Blobs I have always thought of blobs as a faction massing their entire force for one attack. I view it as like the entire US army all attacking... Berlin- at once. The idea of force concentration is a well known idea and in EvE their is no ope...
- by David Lowell - at 2010.12.21 00:48:00
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7. Updating Asteroid Mining - in Player Features and Ideas Discussion [original thread]
I like the idea though i keep picturing miners being flattened by a roid that suddenly outgasses and runs them over LOL ---------------- Don't worry I'm sure this will work...
- by David Lowell - at 2010.06.14 13:35:00
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8. Player fighter and bombers - in Player Features and Ideas Discussion [original thread]
Edited by: David Lowell on 14/06/2010 12:05:25 I just started playing the game but I was reading about how carriers and supercarriers could use special drones called fighters which in the fluff are piloted by normal meatbags. So I had this id...
- by David Lowell - at 2010.06.14 12:05:00
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9. Giving structures & objects substance. - in Player Features and Ideas Discussion [original thread]
I like the idea but your assumption that in SupCom-FA's bullet tracking does not effect performance that much I believe is incorrect. I own that game and on my older computer even at lowest settings it lagged when I had two groups just sitting and...
- by David Lowell - at 2010.04.30 01:25:00
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